Antoine Aubin's Portfolio
Engine and Rendering Programmer
Looking for a job. Full remote preferred if far from Nantes (France)
Engine Programmer - Nov 2023-Oct 2024
Development of a game engine:
C++ - HLSL
Additional tasks:
Rendering Programmer Intern - Feb-Aug 2023
Improve the rendering pipeline of Grendizer: The Feast of The Wolves:
C# - HLSL - Unity
- Improve the vegetation system
- Implement Temporal Antialiasing
- Improve various shaders for artists
- Optimizations :
- Add a cache system on cascades shadow maps
- Make custom shaders compatible with Unity instancing
- CPU and GPU optimization of various rendering systems
- Console porting (PS4, PS5, Xbox One, Xbox Series) :
- Fix PSSL and DX12 incompatibility
- Adapt visuals to fit console performances
Screen Space Particle System (WIP)
Unity / C#
Custom GPU particle system generating particles using screen space data
Engine Optimisations (2023)
OpenGl / C++
OIT with linked list and tiled deferred rendering
Cloth Tearing (2022)
OpenGl / C++
Tearing simulation of a tissu
WebGL PBR (2022)
OpenGl / Typescript
Simple WebGL PBR renderer
Shaders Oasis (2022)
OpenGl / C++
Water, sand and sky shaders
L-System Parser (2022)
Unity / C#
Easy to use L-System Parser / Vegetation generation
All source code available on Github
Unity Developer Intern - Sep 2021-Feb 2022
Goal: Develop hypercasual video games
Language and Tools: C# - Unity
Main Tasks:
- Find game ideas related to actual trends
- Game & Level design
- Develop game mechanics
Music : Vexento - Spark
Home Trip (2021)
3D / Online multiplayer / Cooperation
Network and gameplay programming
Linked Robots (2021)
2D / Puzzle / Game Jam
Programming
Wheelchair-VR (2021)
VR / Solo
Programming / Level Design
The Long Run (2019)
3D / Online multiplayer / Parkour
Network and gameplay programming / Level Design
Talks
Engines


Languages






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